This file contains hints, Q&A and a walkthrough for the adult anime
game "Cobra Mission" from Megatech Software (a division of Liberty
International Components, Inc.). The original source of some of this
file was the Megatech BBS, but it has since been heavily edited and a
lot of things added by Pete Karsanow
(bishoujo.helper[AT}sbcglobal{DOT)net). Megatech is apparently out
of business now, and this game can be classed as "abandonware."
Therefore, I am now providing a lot more information about how to
obtain and play the game than I did earlier. This even though this
game is in English, so I'm going against my stated policy of not
facilitating piracy of adult anime games released in English.
Again, it's only because Megatech is apparently out of business,
and Cobra Mission cannot be obtained in retail outlets anymore.
If somebody knows different, let me know and I'll change my tune!
I suggest using Courier or another monospace font when displaying this
file, so the tables look nice.
WHAT IS COBRA MISSION, AND HOW DO I GET IT?
Cobra Mission is a DOS program for the PC. It was originally sold as
multiple floppy disks, with only an NR-18 ("contains partial nudity")
mode available. This was the first release by Megatech, although I'm
unable to find or determine the Japanese or Chinese game it was
converted from. When installed, the game is about 10.0 MB on a hard
drive, so I'm guessing it was 8 3.5" HD floppies in the box. ZIPped,
it can now be found on the Internet at only 6.5 MB. The system
requirements for the game are DOS 3.3 or later (remember, this game
came out in 1993), a 286 processor, VGA or EGA graphics, 640K of RAM,
and 11MB on your hard drive. A sound card is highly recommended, but
it will work with just a speaker. A mouse is highly recommended too.
I found a downloadable copy of the game, partially translated into
Spanish, at
http://members.es.tripod.de/punk/cm.html
where inside the files it refers to
http://jump.to/elpunki/
as the home page. The translation apparently involved modifications
to the CM.EXE and CODE.VOL files. Another Spanish site is at
http://www.ciudadfutura.com/solucionesytrucos/truco/cobra_mission.html
The English version that I've been playing (it's a long story involving
sewage, but let's just say I lost my original copy of the game) was
obtained at
http://www.plasticman.org/hentai
and is apparently complete.
The original version of the game had copy protection in the form of
asking you to input a 5-digit number when given a letter and 2 digits.
But it looks like both the copies mentioned above have already been
patched to remove the copy protection. There is a COBRACODE.TXT file
available on my website just in case you have a copy that hasn't been
patched, though.
HINTS FOR COBRA MISSION
For each area (neighborhood) in the game, first are questions and
answers (Q&A), then coordinates and short descriptions of points of
interest, then lists of what local stores sell, then a walkthrough of
the area:
Central Cobra - Area One
West Cobra - Area Two
South Cobra - Area Three
East Cobra - Area Four
Cobra Cemetery - Area Five
These are presented in the order in which you enter them during play.
At the end of the file is other useful information:
Miscellaneous
Software & Hardware Problems
Combat
Inventory and Items
Love-making
Advice from Pete
Weapons
Armor
Central Cobra - Area One
Q. I'm walking around Central Cobra and I don't know what to do.
A. Get a part-time job making deliveries.
Rocket Delivery is east of your partner's (Faythe) red house.
Q. OK, I'm a delivery boy, but no one takes my package!!
A. Wear your Rocket Delivery cap so people know who you are.
At the menu, choose ITEM then CLOTHING to change hats.
Q. I found some lady's lingerie. What are they for?
A. Find the person who will give you something for them.
Look near your partner's house.
Q. How do I enter the hotel?
A. Defeat the Boss in Central Cobra! Then visit the hotel alone. Be
patient! You'll soon have your chance.
Q. I used my Discount Coupon by mistake. Can I get another?
A. Go see the guy who gave you the coupon.
Q. I have a gun, but I can't fire it. Why?
A. You need ammo. A .44 Magnum uses .44 ammo and M10 Revolver uses
M10 ammo.
Q. The Karoshic stole my gun! Can I get it back?
A. No. Once you lose your .44 Magnum, you need to reload your saved
game.
Q. Why can't I get into Club 10?
A. Go to the Bar from Club 10 and listen to what Hugo has to say.
Q. When will the boss at Club 10 return?
A. He will return only after you've poked around town a bit. Visit
the Bridge, Railroad Crossing, City Hall and Railway Station.
Gather plenty of information and make all your deliveries. Talk to
the Bar Flies often so you know when the Boss returns.
Q. I've done everything - made my deliveries, been all over
town - still no Boss at Club 10!
A. Go to Club 10, then talk to the Bar Flies, visit City Hall, talk
once more with the Bar Flies, and finally go back to Club 10.
Q. I lost my partner in Club 10. How do I rescue her?
A. Talk to the Bar Flies, then enter Club 10 through the back door.
The guys at the Bar will help you.
Q. I'm in Club 10, but I can't rescue my partner.
A. Find the key to the Boss' room. His room is in the northwest
corner of Club 10.
Q. I can't find the key! Where is it?
A. The key is hidden in the plant beside the locked door.
Q. Can I recover my HP without using a Vitamax?
A. Yes. Go to your partner's house or walk around inside a building.
COORDINATES (each area 32n x 40e)
Your partner's House 14n x 12e Heals Characters, can Phone
Rocket Delivery 14n x 16e Red Cap & delivery job ($40 each)
Photo Junkie 14n x 10e Trade lingerie for pictures
Club 10 29n x 8e BOSS of Central Cobra, 2 Lingerie
Bar BJ 5n x 23e Hints, find $20, Poisonous Dart,
Vitamax +, Pocket Knife
Train Station 29n x 3e Transportation to S. Cobra and
Cemetery
Rose Hotel 29n x 5e Must enter alone
Cobra Pharmacy 33n x 23e Only do experiment ONCE, find
Vita Up, Vitamax +, Pocket Knife, Vitamax
City Hall 22n x 28e Hints
Estrille Shop 31n x 37e Weapons shop (use Discount Coupon)
Railroad Crossing 10n x 1e Way to West Cobra - need key
Angel Drugs 4n x 5e Clothing and drug store
House 3n x 36e Do garden work for Metallic
Bat, $20
under S tree 1n x 39e $10
under E tree 5n x 39e M10 Revolver Ammo
under N tree 32n x 33e $20
under S bush 28n x 15e Fire Cracker
in fountain 16n x 39e M10 Revolver Ammo
in fountain 11n x 26e M10 Revolver Ammo
bush E of tracks 16n x 1e Vitamax +
bush E of tracks 1n x 3e Vitamax ++
on tracks 17n x 1e farthest N you can go without
being run over once train is running
Deliver To These People: (One lingerie item at each house)
Mr. B. Thompson 11n x 3e find Steel Pipe, Fire Cracker,
Panty
Mr. J. Class 7n x 12e find Poisonous Dart, Vitamax +,
Bra
Mrs. O. Pow 17n x 8e find Vitamax, $20, Panty
Mr. K. Stein 3n x 30e get Discount Coupon, find
Poisonous Dart, Lingerie, Vitamax ++
Angel Drugs: Buy Sell
Vitamax $10 ($ 7) Recover 10 hit points
Vitamax+ $50 ($35) Recover 30 hit points
Fire Cracker $30 ($22) Useful in BOSS fights
Poisonous Darts $50 ($35) Useful in BOSS fights
SHERR Spray $35 *($40)* Stuns enemy for 10-20 seconds
Estrille Shop: (20% off with Discount Coupon)
Pocket Knife $20 ($15) Useful in West Cobra BOSS fight
Baseball Bat $60 ($45) Good weapon for male
Bull Whip $75 ($55) Good weapon for female
M10 Revolver $3000 ($750) Good weapon for BOSS fights
Vitamax $10 ($ 7) Recover 10 HP
Vitamax+ $55 ($35) Recover 30 HP
Central Cobra Walkthrough:
The game will start and do automatic movement until you get to the
telescope on the bridge. You can move the "hole" around with the
mouse. Click to exit. Shoot all 3 gang members. It doesn't matter
how many shots you use in this combat, or how hurt you are, as long as
you don't die. You will resume automatic movement to your partner's
house.
At your partner's house in the middle of Central Cobra, she will join
you. Her house can be used as a base. You are healed to full hit
point capacity when you enter her house. So it's a good idea to visit
the house when you're in the area. Rocket Delivery and the Photo
Junkie are nearby.
Save often in Central Cobra because the Karoshic may steal valuable
equipment. The .44 Magnum is irreplaceable. If stolen, you must
restore your saved game and replay.
Visit Rocket Delivery, east of your partner's house, and get a job.
Wear the Red Cap in order to make your deliveries. After each
delivery, return to Rocket Delivery to get your pay and next
assignment. Make deliveries quickly in order to get the maximum pay
and not get fired. Do not return to Rocket Delivery unless you made
your delivery. Keep making deliveries until both you and your partner
have enough weapons, armor, and supplies from the two shops: Estrille
Shop and Angel Drugs.
Visit the Photo Junkie west of your partner's house. Look for
lingerie items when you make your deliveries. They may really be
"Lady's Panty", "Lady's Bra", or just "Lingerie", but they all act the
same, so I call them all lingerie. Give them to the Photo Junkie, he
will give you a sexy picture for each lingerie. There are 15 pieces
of lingerie throughout Cobra Island, some in the Boss' hideouts.
Be sure to visit all the important spots outlined above. For example,
talk to everyone at Bar BJ, try to jump over the damaged bridge and
report the damage to City Hall. Joe at the bar will tell you that a
gang blew up the East Bridge, and that Club 10 only allows girls in.
Hugo tells you Club 10 up north wants girls, but lies about making
them models, and is white slavery, the Boss "Tacker" can go through
the railroad gate, and he has the key and money. Beck tells you that
work for Cobra Pharmacy is risky, and that Club 10 takes deliveries.
Visit Club 10 twice and return to the Bar. One customer will tell you
that Tacker, the Central Cobra Boss, has returned from West Cobra.
At the Pharmaceutical Research Center in the northeast, you should
participate in their clinical research, but ONLY ONCE. Participating
in the research is optional. Your Strength will increase one time.
Remember, only participate ONCE! Being a human guinea pig will make
you sick but you can survive if you return there quickly. Two times
will kill you! Return to the research center for the antidote. To
trigger the need for the antidote, go to Club 10.
Save your game before entering Club 10. After attempting to enter
Club 10, let your partner speak to the receptionist who will let her
in. She will be kidnapped! Return to the Bar and talk to Beck. He
is seated at the end of the bar. He knows how to get into Club 10.
With your Red Cap on, go to Club 10, the receptionist will send you to
the side door. Go in to make your delivery.
You must click on the counter in front of people who are behind
counters to speak with them. The auto-routing system does not
recognize clicks on people.
Find the key in the plant near the door. Save the game before
entering. Beat Tacker in order to save Steffie. Search the room for
lingerie. Go get your partner out of the next room, search this room
for lingerie too.
Go to your partner's house and call Steffie for a date!
Be sure to re-equip your partner with a weapon before going into West
Cobra! Go to West Cobra through the Railroad Crossing. Unlock it
with the Club 10 key. Buy vibrators at Keller's Adult Toy Shop in
West Cobra and call Steffie back!
West Cobra - Area Two
Q. Can I fool around with the hooker at the Bar?
A. Yes. But you must be alone.
Q. I want to learn Dowsing. Can I?
A. No. But your partner will learn soon.
Q. The guys at the bar want good liquor. Is there any?
A. Yes. Get a part-time job at Rocket Delivery in West Cobra.
Q. I've been to Winter's house, but he won't let me in?
A. Deliver goods to him.
Q. I can't find the good liquor in the Adult Toy Shop.
A. You need the Dowsing ability. Take your partner to learn Dowsing at
one of the four Row Houses.
Q. When will my partner finish her Dowsing lessons?
A. Take your partner's advice. Visit the Bar. Don't skip the hooker!
Q. I don't want to pay Winter back. Do I have to give Winter the extra
bottle of VSOP Cognac?
A. No. If you keep the extra bottle, you might be able to sell it
later for a good price. If you give the bottle to Winter, he will
give you something in return.
Q. I have new clothes. Can I sell my old clothes?
A. Wait and sell them later in the game.
Q. I gave Wendell my VSOP cognac and now he's drunk, what do I do?
A. Wendell won't miss a thing while he's blitzed. Keep talking to him
until you're sure he's totally drunk. Then take anything he has.
Q. Where is the key for the House of Leather and Chains?
A. Look in the four unlocked rooms as you first enter the House of
Leather and Chains. The key is hidden in one of these rooms under
the carpet.
Q. I buy the farm each time I come up against the Boss!! He kills me
before I have a chance to fight.
A. Listen to the Bar Fly. He will tell you about a guy in North Park.
Find him and ask him about his daughter.
Q. The Boss is too strong!! I still meet the Grim Reaper.
A. Visit the Adult Toy Shop. Take the storekeeper's VSOP cognac and
pay close attention as he can help you beat the Boss. Make sure
you choose your newly acquired item when you fight. This will make
the Boss very, very weak - he will beg you for mercy!!!
Q. I don't have the train engineer's whistle. Can I still beat the
Boss?
A. No. You need the whistle. Save your game often! (as many as 8
games) Load a game saved before you met the Boss. Otherwise,
start all over.
COORDINATES
Entrance to Park 21n x 7e Railroad Engineer in Park
Fritz's Pub 9n x 24e Dominique ($100) for TECHS,
Rotary Vibrator, Vitamax +, $50, M-80
Dowsing Club 7n x 34e Your partner learns Dowsing
Proven Shop 4n x 28e Weapons
House of Leather & Chains
(HLC) 5n x 7e Boss of West Cobra, 2 Lingerie
Keller's Store 4n x 4e Adult Toy Shop
Rocket Delivery 21n x 16e Maps of South & West Cobra
Textas Store 28n x 20e Armor
in fountain 30n x 7e find Sapphire Ring after
Engineer is gone
in N bush 33n x 2e Poisonous Dart
space between trees 32n x 32e $100
in fountain 26n x 33e $10
in W bush 10n x 28e M10 Revolver Ammo
behind store 5n x 28e $20
House 6n x 22e Mow lawn to get $100, $50,
Vitamax ++ from bushes
House 10n x 15e $50, get $1 (infinite?) from
Old Lady
under N tree 10n x 4e $25
in bush 6n x 39e M10 Revolver Ammo
in E bush 17n x 38e $5
under W tree 1n x 2e M10 Revolver Ammo
Deliveries:
Winter 31n x 38e Cognac story, M-80, Girly
Magazine
Mrs. W. Vitt 14n x 17e Poisonous Dart, Lingerie,
Vitamax +
Mr. C. Bettime 19n x 2e Vitamax +, Lingerie
Mr. E. Owen 1n x 38e Vitamax +, Leather Coat
Textas Store:
Vitamax $10 ($ 7) Recover 10 HP
Vitamax + $50 ($35) Recover 30 HP
Leather Hat $70 ($55) Armor for male
Thick Coat $120 ($100) Armor for male
Jean Jacket $95 ($80) Armor for female
Cotton Pants $60 ($45) Armor for male
Cotton Skirt $75 ($80) Armor for female
Proven Shop:
Metallic Bat $80 ($60) Weapon for male
Dagger $90 ($70) Weapon for female
Bamboo Cutter $150 ($110) Better weapon for male
Fire Cracker $30 ($22) Damages opponent
Poisonous Dart $50 ($35) Prevents attack for one round
HLC Accessory: (before Boss defeated)
Candle $10 ($ 2) Ends date
Bull Whip $140 ($55) Weapon only, sorry
Rotary Vibrator $150 ($10) For dates
Vibrator $160 ($10) For dates
Keller's Store: (after Boss defeated)
Vitamax $ ? ($ ?) Recover 10 HP
Vitamax + $ ? ($ ?) Recover 30 HP
Vitamax ++ $ ? ($ ?) Recover 100 HP
West Cobra Walkthrough:
Go west to Fritz's Pub and talk to the customers. Dominique wants
you, so you must free yourself from your partner. Wendell tells you
about the House of Leather & Chains. Monty tells you HLC is not
approved by City Hall, and that the Engineer is in the North Park
looking for Yvonne. Guile tells you that Winter (found in NE) has
liquor. The Bartender can restore your strength when tired for $10.
Go northwest to the Park and talk to the Railroad Engineer. Get the
Whistle from him. The Whistle is essential for when you encounter the
West Cobra Boss.
Go east to Rocket Delivery. Make your deliveries in West Cobra and
remember to search for 2 pieces of lingerie. Again, visit all the
important spots just as in Central Cobra, especially the House of
Leather and Chains.
Buy new clothes, weapons and any items to help you defeat the crooks.
Go west to Keller's Store and buy everything in stock, or at least the
two types of vibrators.
Winter knows where to get good cognac. You must find the cognac for
the guys at the Bar. Deliver to him in the NE corner.
You will find the cognac in Keller's Store as soon as your partner
learns Dowsing. Dowsing is the ability to find hidden items, hidden
doors and hidden passageways. Go southeast and take her to Dowsing
School. Your partner has latent Dowsing talent! You can never learn
Dowsing. Apparently you don't have any talent. Dowsing increases her
experience. Take advantage of the time you're alone to pursue other
interests!
Go see Dominique and engage her services for $100. You can also
return to the Rose Hotel back in Central Cobra (although I wouldn't
bother). Your partner will not be done with school until you pay
Dominique once. Pick up your partner when you are ready. Re-equip
her with a weapon. She is in the room west of the Dowsing Instructor.
Remember! Once you pick up your partner you won't be able to hit on
the hookers. Of course, you can always return to your partner's house
and phone your lady friends!
Together with your partner, thoroughly search Keller's Store until you
find a hidden passageway behind the wardrobe. A stairway will lead
you to the hidden bottles of cognac in the basement. Also find
Poisonous Dart, SHERR Spray, and Vitamax + down there. Keller will
give you a Bottle of Gin and tell you a strategy to kill Derek, the
West Cobra Boss. Talk to Wendell to use one bottle of cognac. When
he's completely drunk, take his House of Leather and Chains membership
card. Give one bottle to Winter for a Girly Magazine.
Go to the House of Leather and Chains. Look under the rug in each
room to find a Small Key, $20, M10 Revolver Ammo, $50, $50, and $20.
Strike the S&M girl until she whimpers. Save your game before
entering the locked room. Talk to Yvonne and find a lingerie item and
a Vitamax + in the room. Derek will attack as you are leaving!
Use Gin on Derek and cut Derek's whip with your Pocket Knife. Derek's
weak areas are his armpits, legs and hands. On defeating Derek, find
a lingerie, Vitamax ++, Shanel No.555, and M10 Revolver Ammo in the
room he came from.
Return to Keller's Store and you will see that now he only sells
Vitamax items. In case you didn't buy any vibrators earlier, restore
your game and replay. One Rotary Vibrator was found in the bar in
West Cobra.
Get the South Cobra map from Rocket Delivery and talk to Yvonne's
father back in South Cobra's Railroad Station. You can now phone
either Yvonne or Steffie!
Take the train from Central Station to South Cobra. Don't walk on
the tracks! It's not a short cut, and it's dangerous!
South Cobra - Area Three
Q. No one is at the Police Station.
A. Try both entrances.
Q. I still can't enter the Police Station, what can I do?
A. Remember, a sleuth must always be on his toes.
Listen to the Bar Flies; they mention a girl's house. Check it out.
Find Geppel. He's the Army recruiter.
Wear your Army uniform when you go to the Police Station.
You need something else to pass off as more than just a private.
Q. I can't find an Army uniform?
A. Talk to Mick at the Bar. He can help you find a uniform.
Q. I can't find Geppel.
A. He's in South Cobra. Walk around until you see him. Don't enter
any houses! Geppel moves each time you enter a house.
Q. I'm itching to see Melissa but when I call her she's busy.
A. Cross over to East Cobra as soon as the Bridge is repaired. Then
you'll have your chance!
Q. I can't enter the Army warehouse.
A. Look inside the Weapon Shop for something to break the locked chain.
One hockey player uses it every Friday the 13th.
Q. I wear my Army uniform but the guard still won't let me in!
A. Privates don't get any respect. Change your rank.
Go to the Bar for more information. A map of South Cobra will make
your search easier.
Q. There must be plenty of guns and ammo in this military zone.
A. Yes. Find the gun and ammo because you will need them later!
Look inside the hidden dark room in the Police Station.
Q. How do I find the secret entrance?
A. Search all the rooms in Police HQ.
Q. I lost my partner in the Dowsing School. She's not with the
instructor.
A. Look in all the rooms. You'll find her.
Q. I found my partner but she's still meditating.
A. Talk to the instructor first then go see your partner.
Q. My partner's Dowsing power has increased, how do we use it?
A. Take her to the hidden room in the police station and search again.
Q. Fist's Base is too big. Is there a map?
A. Yes. The Construction Company has a map.
Q. The Atlas Construction clerk refuses to give me more maps. How can
I persuade her?
A. Give her something she likes. Look for a gift in the store.
Q. I can't beat the Dark Knight!
A. Attack him with the gun from the hidden, dark room. (NOT NECESSARY)
Q. All the lights are black on the second floor of General Fist's Base.
A. Find the entrance and fight Fist and his men.
Q. I beat General Fist but my partner is no longer with me, where is
she?
A. She went home with the girl.
Q. I'm in a room with a divider in the middle. Can I get to the other
side?
A. This is Fritz's house. You can either enter from the east side of
the house, or break through the divider once when you are alone.
Q. I see there are two bartenders in the Bar.
A. The bartender on the right has only one customer although he has the
wider bar and more stools. Have a drink. Then you'll know why!
Q. I'm inside an empty house and there's a mean bad dog.
A. Don't be afraid of the dog, he's chained. The owner of the house is
out. Take everything you find.
COORDINATES
Train Station 4n x 14e Transportation to Central Cobra
Hal's Bros Pub 3n x 21e See Chrissy for $200, SHERR
Spray, M-80, Vitamax ++, $25, Lighter
Melissa's House 33n x 40e Clues, Tranquilizer
Mick's House 29n x 10e MacArthur's Son & Rank Insignia,
Tear Gas Spray
Fritz's House 9n x 27e East Cobra Map, Girly Magazine,
2 Poisonous Dart
Atlas Construction 32n x 14e Maps of Police HQ & Fist base
Sacchrus Tools 5n x 32e Weapons
Life-Plus Drugs 32n x 4e Armor
Base of General Fist 23n x 33e South Cobra Boss on 2nd Level
Army Scout HQ 20n x 5e Secret passage to Fist's Base,
$10 and $20 under carpet, M10 Revolver
and 4 Fire Crackers in darkness E
of hidden door
Warehouse 6n x 6e Army uniform pieces
W bush 1n x 8e Power Capsule
in fountain 11n x 5e 2 M10 Revolver Ammo
House 11n x 9e find Lingerie, 4 M10 Revolver
Ammo
House 32n x 24e Box of M10 Revolver Ammo, $50,
Vita Up, Vitamax ++
train tracks 12n x 12e the farthest S you can go
without being run over, 2 S of road and
you're dead! but can go N from S
end OK?
S pipe 21n x 21e Box of M10 Ammo
House 20n x 35e 5 Vitamax, Poisonous Dart,
Vitamax +, Strange Man (probably
better off avoiding)
House next door 20n x 34e Jean Skirt
E pipe 12n x 32e Box of M10 Ammo
W pipe 14n x 33e Box of M10 Ammo
Life - Plus Drugs:
Vitamax $ 10 ($ 7) Recover 10 HP
Vitamax + $ 50 ($35) Recover 30 HP
Shanel No. 555 $ 35 *($70)* Paralyze enemy for a few seconds
Orchid Brooch $ 25 ($15) Gift for Atlas Construction girl
Jean Skirt $110 ($90) Armor for female
Leather Jacket $ 95 ($80) Armor for female
Leather Coat $150 ($110) Armor for male
Sacchrus Tools:
Steel Rod $100 ($75) Weapon for both
Ax $160 ($120) Use to enter Warehouse
Edidas Sneakers $ 70 ($50) Foot armor for both
Poisonous Dart $ 40 ($35) Keeps enemy from attacking
Sherr Spray $ 35 ($40) Stuns enemy for 10-20 seconds
Box of M10 Ammo $300 (---) Stock up on bullets
South Cobra Walkthrough:
South Cobra has 2 Bosses; Geppel and General Fist. Geppel is at
Police HQ and Fist controls the Base. The random attacks stop when
you defeat Fist.
No deliveries are made. The locations highlighted on the map are
crucial to restoring justice in South Cobra. Keep the map. Visit all
the locations and talk to everyone you meet.
Head southeast to Hal's Bros Pub. Talk to the crowd and take a
Lighter. You will be told that General Fist took over the police
force, you must wear one of their uniforms, they act like robots,
there is an electric fence around his house. There are two
Bartenders. One wants $15 for two drinks, the other only $5 each.
You don't need either.
Head northwest to Police HQ and talk to the private guarding the west
entrance. Continue heading northeast until you reach Atlas
Construction. Enter twice and obtain the maps of Police HQ.
Don't be confused; Police HQ, Police Station and Army Scout HQ are all
the same place.
Go to Fritz's House, northeast of the Pub. Enter through the east
door and find the East Cobra map and the Girly Magazine. If you
accidently enter through the south door, search the northwest barrier
in the west wing thus allowing you one chance to run through the
barrier if you are alone. The only other entrance into the north wing
is the east door.
Go to Sacchrus Tools and buy an Ax and 2 Steel Pipes. Use the Ax as
a weapon to enter the Warehouse. Go to Life-Plus Drugs and buy an
Orchid Brooch for a gift, and Jean Skirt, Leather Jacket, and Leather
Coat for armor.
Look for Geppel. He is the Army recruiter wandering about in South
Cobra. After finding Geppel, go back to the Pub.
Head to the Warehouse and steal the Army uniforms. Break the door
lock with your Ax and look for the military hat, coat, pants, and
boots inside the boxes. There is a hidden door in the warehouse with
4 Boxes of M10 Ammo in the darkness. Put on the uniform then go see
the private guarding Police HQ. Note that the pants and cap are an
improvement to your armor, but the boots and uniform are not. You are
automatically wearing the military gear when you find it in the
warehouse. It will also all be removed if you return to your
partner's house later (after defeating Fist?). You must be wearing
all uniform pieces to exit the warehouse, get past the guard at Police
HQ, or talk to the guys at the bar, but not necessary to do stuff at
Mick's house. Go see Mick at the Pub. He'll tell you about
MacArthur's uniform and his son living at Mick's home northwest of the
Pub and west of the railroad tracks.
Go see Mick's son at home. He's watching television. Turn off the
television and talk to the boy. He will tell you how to get the
military rank insignia from MacArthur's uniform. Note that although
the TV seems to be lit up if you come back, you can only see the video
the first time before you turn the TV off.
Police HQ
Save the game. Enter Police HQ through the west door and head
northeast to confront Geppel. You won't have any encounters in the HQ
until after you defeat Geppel, so search first. Look for an M10
Revolver and 4 Fire Crackers in the darkness E of a hidden door in one
of the north/south corridors. Afterwards, keep searching the
northwest wing until your partner returns to Dowsing School for
another lesson.
Visit both Bars in South and West Cobra. Pay for both Chrissy and
Dominique. You must have sex at least once with each of them to
continue your mission. Chrissy originally wants $400 but you can talk
her down to $200.
Call any of your lady friends during your partner's absence. Melissa
appears on your phone book but you cannot date her until the bridge to
East Cobra is repaired. You may also want to visit the Rose Hotel or
Mick's house again. However, the Hotel isn't useful and wastes $60,
and I couldn't see the TV at Mick's even though it was supposedly on.
When you are ready to continue, return to Hal's Bros Pub. Chat with
the crowd. Take a Lighter and return to pick up your partner from the
West Cobra Dowsing School. Search the blue house southeast of Police
HQ for more lingerie.
Save your game. Bribe the Atlas Construction girl with an Orchid
Brooch for both maps of Fist's Base.
Return to Police HQ and search the northwest room. A secret passageway
behind a wardrobe leads to Fist's base.
Fist's Base
Find the secret passageway to Fist's Base. The only item is the
Megatech Torch in the side passage. There is another statue that
moves to reveal another secret passage: search boxes to get 2
Vitamax +, $10, Vitamax ++, $20, 2 M-80, 2 Ninja Star. In each of the
2 fountains outside there is a Box of M10 Ammo.
Once inside the Base, go upstairs. Fight the Dark Knights as you work
your way to the center. The Dark Knights are tough; their only weak
spot is between the helmet and breastplate. There are no items on the
first floor or second floor, except the keys guarded by Dark Knights.
At the center of the maze, turn all the green buttons to red. They
will turn into pits as soon as the last one turns red. Jump down one
of the pits. Both of you will go down to 1/2 of your hits, so heal
before moving north. Save your game before entering the room and
fighting Fist.
In the room along the walls are 2 Boxes of M10 Ammo, a Power Capsule,
and a Vita Up. The Key Chain will open the outside gate for a short
cut back to the main part of South Cobra.
Go to your partner's house or Dowsing to retrieve her. Go to her
house, then City Hall, and the bridge is now repaired! Now you can
phone Melissa.
East Cobra - Area Four
Q. The Bridge is not fully repaired!
A. Go to City Hall and find out when the repairs will be finished.
Q. How can I enter the Research Center?
A. Find someone in East Cobra who has protective clothing.
Q. Where do I find a map of East Cobra?
A. You don't need a map to continue. If you still want a map, talk to
the Bar Flies in South Cobra.
Q. Where is Duncan's house?
A. Look in the upper-left corner of East Cobra.
Q. I want to borrow Duncan's winter clothing.
A. Take a stroll on the beach.
Q. I rescued Vinny but when I visit his house he is not there!
A. You must see Duncan first.
Q. Is there a map of the Research Center?
A. Yes. Look near the Human Resource Bank.
Q. The Human Resource Bank cheated me out of $250!
A. Don't worry. You can find more than $250 near the Resource Bank.
Q. I can't kill the robots in the Research Center.
A. The Bar Flies can tell you how to kill them.
Q. How can I get Mrs. Crissy's Stun Gun?
A. Buy her some food in East Cobra. She's starving.
COORDINATES
Vinny's House 32n x 31e Useful for Duncan, Vitamax ++,
2 Lingerie, Shanel No.555, Map
of Cemetery
Duncan's House 32n x 3e Cold-weather Gear, Tear Gas
Spray, Bottle of Gin
Mrs. Crissy 33n x 21e Trade Cookie for Stun Gun or
see photo, Vitamax ++
Confectionery 17n x 17e Carrot Cake and Cookie
Central Cobra Bridge 13n x 1e
Nelly's Pub 6n x 6e Hints, 2 Ninja Star, M-80,
Vitamax +, $50
Key West's Store 28n x 6e Weapons
South Beach House 7n x 27e Hints for North Beach house,
Power Capsule, Vita Up, Vitamax +
North Beach House 24n x 31e Sexy action & rescue Vinny, 2
Lingerie, Leather Skirt, Bottle of
Gin, Shanel No.555
Research Center 24n x 19e 2 Level Maze, use Cold-weather
Gear
Dolly's Store 7n x 22e Armor
Human Research Bank 26n x 15e Rip-off Job Bank & items in
bushes nearby
in fountain 29n x 4e 2 44 Caliber Ammo
in fountain 13n x 8e 2 M10 Revolver Ammo
in bush coming from S 8n x 12e $100
in E bush 28n x 19e Map of C.P.R.C.
W side of building 28n x 16e secret entry through bush to
N, $500
House 4n x 20e Man tells fortune for $100
(optional?), Leather Jeans, $100,
Leather Coat, Vitamax ++
Key West's Store:
Steel Rod $100 ($75) Weapon for both
Ancient Sword $160 ($130) Weapon for both
Aluminum Helmet $100 ($75) Head armor for male
Tear Gas Spray $ 85 ($65) Stuns enemy
Box of M10 Ammo $300 (---) Load your M10 Revolver
Dolly's Store:
Leather Jeans $150 ($125) Armor for male
Leather Skirt $160 ($110) Armor for female
Leather Boots $120 ($90) Foot armor for both
Vitamax + $ 50 ($35) Recover 30 HP
Vitamax ++ $200 ($110) Recover 100 HP
Shanel No. 555 $ 75 ($70) Paralyze enemy for a few
seconds
East Cobra Walkthrough
Go to Nelly's Pub in the southwest section of East Cobra. Talk to
everyone. Buy a carrot cookie or 2 from the Confectionery store in
the center of East Cobra.
Go north to the Research Center once. Find Duncan. He will tell you
about the cold-weather gear at his house.
Go to Mrs. Crissy's house and trade her a cookie for a Stun Gun. She
is not the same Chrissy you met in Bar BJ. Equip your partner with
the Stun Gun.
Enter the beach near the dock. Enter the southernmost beach house
then enter the northernmost beach house. Look for 2 lingerie
downstairs. Wake up Vinny. Talk to Vinny later at his house in the
northeast section of East Cobra. You can get one lingerie before
rescuing Vinny, the second after he is rescued, and you can only get
the Map of the Cemetery by coming back to his house again. Vinny's
house will show up on the map of East Cobra only after you rescue him,
even if you've been there before.
Get the arctic gear from Duncan's house and leave the diamond pendant
as collateral. Save your game. Equip yourselves with the arctic gear
and enter the Research Center. You don't have to be wearing the
Winter Coat and Winter Jacket to enter the C.P.R.C., but they are your
best armor at the moment, so do it anyway. There is only one entrance
into the C.P.R.C. until you rescue Donna, then the left one is a short
cut to Donna. Traverse the maze until you find and change all the
blue buttons to red by moving toward them. When all are red, they
will change to green and unlock the gate to Mechachrome. There are no
items on the first floor of the maze.
Save your game. Look for Mechachrome, the Robot Boss, in the
northeast Wing. Make Mechachrome easier to defeat by hitting and
breaking his cannon as soon as the cannon compartment opens to fire.
After destroying the cannon, hit Mechachrome in the eyes, palm and
fist. Use the Stun Gun also.
Go downstairs, get the Molotov Cocktail from the NW corner, and use
the computer to free Donna. Open the back door and step into the dark
area. In the darkness are 2 Vitamax ++ and a Magic Spray. The stairs
up and out are just N of the SW corner. Return to Duncan's house and
remove your arctic gear to recover the diamond pendant.
Go to Central Cobra and enter your partner's house. Relax. Call
Donna, Melissa, or any of your other lady friends for a date! And
don't forget to trade in your lingerie.
Cobra Cemetery - Area Five
Q. I got rid of the guard but the mayor doesn't trust me!
A. Go to City Hall and return something.
Q. I can't enter the gate in front of the Castle!
A. Talk to the leader of the underground resistance.
Q. I'm in the Castle now but I can't enter the gate on 2nd floor!
A. Find the Dynamite and have a Lighter. The explosive is in the
Underground; look for 9 holes on the 1st floor. If you didn't pick
up a Lighter at a Bar, then go to the Warehouse in the Cemetery.
Q. I killed Captain Hawk but I can't pass through the narrow opening
on the 2nd floor.
A. Return to the dark room and wait for a door to appear. Don't enter
and pay close attention!
Q. I can't find the 4th crystal.
A. Pass through the narrow opening on the 2nd floor.
Find:
(Cemetery part 1)
Fountain NE of Train Station Box of 44 Caliber Ammo
Pipe N of Train Station Box of M10 Ammo
(Underground part 1 - blue carpet)
Box E of stairs down Box of 44 Caliber Ammo
Old Man near room exit Map of Underground
Box near Old Man N of stairs Esper Rod
Box near SW corner of room M-80
Mr. Stanley for Sword of Gaia
(Cemetery part 2) - no items
(Underground part 2 - J shape SE corner of map)
Box in NW corner upper part Vitamax ++
(Cemetery part 3) - no items
(Underground part 3 - W of SW corner)
Box in SE corner Girly Magazine
Old Man in NE corner of room Map of the Castle (1F)
(Cemetery part 4 - no items)
(Underground part 4 - big SW part)
Box SE corner first room Vitamax ++
Old Man near entry to 3rd room Map of the Castle (2F)
W stairs in W of 2nd room Cemetery SW corner, Blacksmith Gaia
house: Sword of Gaia
E stairs in W of 2nd room Cemetery E of SW corner, Unused
Warehouse: Poisonous Dart, Hand
Grenade, Lighter
Box SE corner of 2nd room Vita Up
Box SW corner of 3rd room Ninja Star
Polythix Textile is west of the Castle stairs in the last section of
the Underground:
POLYTHIX Coat $200 ($150) Chest armor for male
POLYTHIX Jacket $200 ($150) Chest armor for female
POLYTHIX Jeans $200 ($150) Leg armor for male
POLYTHIX Skirt $200 ($150) Leg armor for female
POLYTHIX Boots $180 ($135) Foot armor for both
Box of M10 Ammo $300 (----) For M10 Revolver
Box of .44 Ammo $500 (----) For .44 Magnum
Potion Inn is west of Polythix Textile:
Vitamax $ 10 ($ 7) Recover 10 HP
Vitamax + $ 50 ($35) Recover 30 HP
Vitamax ++ $ 150 ($110) Recover 100 HP
Super Vitamax $ 500 ($400) Recover ALL HP
Power Capsule $2000 (----) Increase strength
Cemetery Walkthrough
Save your game. Go to the Central Cobra's Railroad Station. Fight
King Kong Jr.! Go to the Cemetery by train.
Save your game. Head south from the train station and rescue the
Mayor held hostage inside the red house. If Duncan has the diamond
pendant, you must return it to City Hall.
Push the statue near the red house to expose the first stairway
leading underground.
Cemetery and Underground Walkthrough
Get the Underground map from the old man at the entrance. Push the
statues northward to reveal the stairways. Make your way until you
reach the Castle. Check out the beach bunnies without the need of a
telescope! Talk to everyone in the Underground. Buy ammo and best
armor. Find the two maps of the Castle, the Esper Rod, and the Girly
magazine. Find Stanley, the leader of the Underground. He is in a
room near the first large room to the south. Then you can get the
Sword of Gaia inside the southwestern house of the Cemetery.
You get the full screen version of the telescope view if you go south
to the south edge of the Cemetery shore, only for parts 3 and 4 of the
Cemetery.
Don't worry about the large NW room on the Underground map, you'll go
there eventually.
The Sword of Gaia will cut the lock on the gate leading to the Castle,
and will automatically equip as your weapon if you haven't already.
The Castle Walkthrough
Find the four Crystal Balls:
1. 2nd Floor Southwest
2. 3rd Floor Center
3. 1st Floor Southeast
4. 3rd Floor Southwest
Look for the Pyramids:
1. 1st Floor West
2. 2nd Floor Southwest
3. 1st Floor Northwest
4. 3rd Floor Southwest
The Castle fights are frequent and the toughest. Prepare and
strengthen yourself to defeat Captain Hawk, the Graveyard Boss; and
Kaiser, the Boss of Cobra Island.
Use the Sword of Gaia all the time! The only way to victory.
The initially accessible portions of the Castle have 4 stairs: first
in the SW corner, which eventually leads to the Pyramid on the 3rd
floor SW corner; second in the NE corner which leads to either the
Pyramid on 1st floor NE corner or the 9 pits on 1st floor NW corner;
third in the W center which leads to a red chest with a Crystal Ball
on the 2nd floor, and stairs down to the Pyramid on the 1st floor
West; last in N center to everything else including Captain Hawk and
Kaiser. No items found lying around in the Castle, everything is in
those red chests, but several are already empty.
Enter the Castle through the south center, head to NE corner, up
stairs to 2nd floor and take stairs on W side down to the pits. Drop
down through any one of the nine pits. Both of you take 50 damage.
You are back in the Underground in so far unexplored area. Head south
searching for dynamite and a secret passageway out. Find Super
Vitamax in NW corner box, SHERR Spray in E side box, Hand Grenade in
SW corner box, Power Capsule in W darkness, and Dynamite in E darkness.
Return to the Castle and head up the northeast stairs one flight and
go to the locked gate. You will automatically place the Dynamite,
light it, and back away! If you forgot your Lighter, then head back
to the Pub or look for one inside the Unused Warehouse. Now, blow up
the gate!
Look for Captain Hawk and his two henchmen on the third floor in the
southeast. Save your game, and face Captain Hawk. His weak points
are the eyes, lower body, and armpits. Take the map of the third
floor (not labeled, but that's what it is) and the Swastika key. Head
down one flight via stairs to SW.
Save your game. In the center of the Castle, open the dark room with
the Swastika key. Walk in and head directly north. Do not open the
door you run into.
Then again... save your game and enter the door. Experience the
thrill of dying at the hands of a life-size, inflatable doll!
Head straight, ignoring the door, and throw the switch that widens a
crack in the wall upstairs.
Go back upstairs and to the north and look for the last Crystal Ball
and Pyramid. The crack has widened, leading you to the Southwest Wing.
Save your game.
Meet Kaiser!
Fight your way toward Kaiser! Eight Combats stand between you and the
Boss of Cobra Island. Attack Kaiser with vengeance! Plunge the Sword
of Gaia between his eyes. Your partner can use either the Esper Rod
or the Stun Gun.
When it seems you've defeated him, watch out! He will tear off his
shirt and he will become a bare-chested madman! Plunge the Sword of
Gaia into his navel while your partner fires her .44 Magnum with all
the strength you can muster!
Escape out of the Castle before it blows up! (Actually, the endgame
after the fight with Kaiser is all automatic. Relax and enjoy the
show.)
You and your partner have saved Cobra Island and its grateful
residents! They plan a parade for you down Central Cobra so hurry
back. Propose to your partner. Enjoy the honeymoon!
MISCELLANEOUS Q&A
Q. I have ammo boxes, but I can't fire my gun!
A. Use the ammo boxes to load your gun. Use the right ammo. Each
ammo is good for one shot, each box adds 6 shots.
Q. Can you explain the battle mechanics?
A. Attack when your opponent's attack meter rises, you will inflict
more damage. There are other random factors.
Q. My weapon does not hit where I aim. Why?
A. Depending on the weapon, you must aim for accuracy. Judge the
weight of the weapon, compensate for drift (incorporated by us to
make fighting more difficult) and aim!
Q. Is the TECHS statistic important?
A. The higher your TECHS, the more stamina you will have. Comes in
handy when you hook up with the girls!
Q. Is this how I increase my chances with the girls?
A. Yes. Improve your TECHS by learning from the pros (the hookers)!
And hitting a home run with any of the girls on your phone list
will surely improve your game!
Q. Is there a shop that sells Hand Grenades?
A. No.
Q. My partner's level suddenly went up and overtook mine. Why?
A. She learned how to Dowse.
Q. I point the mouse cursor at the bartender, but I don't move!
A. Point the mouse cursor at the bar in front of the bartender. The
auto-routing system cannot take you over or through the counter.
HARDWARE AND SOFTWARE CONFIGURATION PROBLEMS Q&A
Q. Why can't I hear all the sounds when I only use my PC speaker?
A. Always use your sound card if you have one. When you use a PC
speaker to produce PCM sounds, the CPU is unable to handle the
extreme load from all the sound and screen operations. The CPU
will drop the PCM sounds and sometimes may also drop the animation.
Q. Can I save my game records to floppy diskettes for safe keeping?
A. Yes. Copy the file GAME.REC from your game directory.
Q. I just bought a new sound card. Can I use it with Cobra Mission
without reinstalling the entire game?
A. Yes. Type INSTALL from your game directory and choose the
appropriate options.
Q. I have a PAS card. On the PAS card, I selected a base I/O address
other than 388H but I can't select the same Base I/O address in the
INSTALL options. Is this OK?
A. Yes. The base I/O address displayed inside INSTALL is for the Sound
Blaster I/O address. COBRA MISSION automatically detects any
changes on your PAS card so there is no problem.
Combat
Aim and click! It's that simple.
Aim the weapon icon on the enemy's vulnerable area at their most
vulnerable time. Though it appears logical to stab a knife with its
sharp end or point a gun at a target, the Cobra Mission weapon icons
must be aimed with the center of the icon. Take into account the
icon's entire dimensions including its non-lethal portions like
handles.
Move quickly to your target and adjust for drift. Your weapon appears
at the corners away from your enemy and a drift factor affects your
aim. Difficult at first, but more entertaining.
Strike your enemy when they are about to strike you. Both you and
your enemy are most vulnerable at this time since both of you are in
an attacking posture instead of defensive posture. The meter in the
upper right corner displays how soon your opponent will strike. As
the meter increases, your weapon will have greater effect.
Kaiser's goons attack randomly throughout the Island. You bring back
peace and stop the attacks by defeating Kaiser's bosses. Overcoming
your random attackers is easier than facing and battling the bosses so
use the random attacks to gain experience and skill. As you continue
your mission, the random attacks will become more frequent creating
more danger yet allowing you to earn combat experience and skill
quickly. You can accomplish more in less time as the game progresses
because of the frequent attacks!
Save your game often, and especially, save your game before
confronting a Boss or Kaiser himself. Arm your partner and yourself
with best weapons and armor, find vulnerable spots quickly and attack
them repeatedly. Always have a strategy before battling a Boss.
Firecrackers and Poisonous Darts are fast and painful. Use them!
To overcome your foes when you cannot find their vulnerability, turn
to the listing here. Keep this list handy while forging through
Cobra. Know your enemy and attack their weak spots quickly and
repeatedly. Good Luck!
**** Enemy Weak Points ****
Aerobee Neck and Head (will steal $ from you)
Bugee Injured Fist
Karoshic A pushover (will steal weapon from you)
Muscle Crow Breast and Head
The Gang Head
Karate Gang Head
Rockster Head
Abnormal No weak area and throws deadly Fire Cracker!
Armie Neck and Head
Yakusa Face
Street Killer
Street Destroyer
Zamurai Head is somewhat weak
Robot Girl Body and Leg
Robot Groin -- use Stun Gun repeatedly
Guardian Nipple is very weak
Ghost Fighter Neck and Lower Body -- use ESPER ROD
Electric Killer Head is somewhat weak
Steel Crow
Ghost Wolfee Mouth -- use ESPER ROD
Combat No weak area and will aim his shot!
Witch Head, Hand and Waist -- use ESPER ROD
BOSSES:
Tacker (Central) Hand and Body
Derek (West) first use Gin, cut whip, then Armpit, Hands
and Legs
Geppel (South) A pushover
Dark Knight (South) Neck
Mechachrome (East) Cannon when opened just before it fires, Face?
Captain Hawk (Castle) Eyes, Lower Body and Armpit -- use Revolver or
Magnum
Kaiser (Castle) Just above Nose is somewhat weak but difficult
to hit. Your partner must use the ESPER ROD!
Kaiser bare-chested Navel -- your partner must use Magnum
Inventory and Game Items:
Look inside buildings for items under rugs and lying on furniture.
Buy or trade to obtain other items you need. Some items may be given
to you.
Walk over the entire rug to make sure you didn't miss an item. Check
furniture by bumping against it. Also look outside the buildings in
the same manner among the shrubbery, fences, construction work, etc.
Your partner and you can carry all the items you want (up to 250 of a
single type). So don't throw anything away! It doesn't hinder you at
all.
Many games place you in a "what to keep? what to throw away?" dilemma.
We prefer that you concentrate on your mission; deciding when and where
to use your arsenal, gear and other items instead of wasting your time
juggling your inventory!
Money can go above $32767, except then you can't pay for Chrissy or
Dominique, for drinks in bars, or for the train. If that happens, go
to a store and buy things to get below $32767 and things work right
again.
(see sections below for Weapons and Armor items)
-- Healing --
Vitamax Vitamax + Vitamax ++ Super Vitamax
-- Thrown Weapons --
Hand Grenade Fire Cracker Poisonous Dart Ninja Star M-80
-- Special Weapons --
Tear Gas Spray Enemy retreats
SHERR Spray Enemy's hands become slippery
Shanel No.555 Stimulate enemy for poor aim
Megatech Torch Enemy blinded
Magic Spray Enemy attacks itself
Bottle of Gin Makes whip brittle
-- Maps --
Central Cobra West Cobra South Cobra East Cobra
Cemetery Police HQ Fist's Base (1) Fist's Base (2)
C.P.R.C. Underground Castle (1) Castle (2)
Castle [3]
-- Other Items --
Girly Magazine (x3) M10 Revolver Ammo
Girl's Photo (x15) Goods 44 Caliber Ammo Tranquilizer
Antidote Key Chain VSOP Cognac Small Key
HLC Membership Card Whistle Discount Coupon Small Key
Silver Key Key Chain Diamond Pendant Small Key
Carrot Cake Cookie Bronze Key Small Key
Side Entrance Key Rusted Key Dynamite Crystal Ball
Swastika Key Lighter
Power Capsule Increase STR by 4 to 7
Orchid Brooch Bribe for a map
VitaUp Increase MAX HP by 10 to 47
Sapphire Ring Sell for cash
Candle, Rotary Vibrator & Thrusting Vibrator are for your dates!
VITAMAX 'Recover 10 HPs.'
VITAMAX + 'Recover 30 HPs.'
VITAMAX ++ 'Recover 100 HPs.'
SUPER VITAMAX 'Recover your HP to MAX.'
FIRE CRACKER / POISONOUS DART
'You can throw this item to injure the enemy.'
TEAR GAS SPRAY 'Used to cause the enemy to retreat.'
SHERR SPRAY 'Used as a weapon against enemies,
Causes enemies to have slippery movements
so they will miss more easily.'
SHANEL NO. 555 'This can stimulate the enemy to increase attack
frequency, but as a result, they will miss more
frequently, and be less defensive.'
MEGATECH TORCH 'Makes the enemy blind. The enemy can't attack or
defend for a short while.'
MAGIC SPRAY 'Make the enemy MAD!! The enemy will go crazy and may
even attack himself.'
BOTTLE OF GIN 'A strong liquor. Most effective at corroding leather
goods.'
'Can also be used to stop enemy's attack.'
maps 'Just use them.'
GIRLY MAGAZINE 'Select "USE ITEM" command to view.'
GOODS 'You should deliver these goods to the receiver. '
M10 REVOLVER AMMO / 44 CALIBER AMMO
VITAUP 'Makes you tougher.' - increase maximum HP by 10 to 47
AMMO BOX 'When you select "USE" command, you will have
immediate access to 6 rounds of ammo.'
TRANQUILIZER 'It will be useful when you are at the right place.'
ANTIDOTE 'You'll know who will need it.'
KEY OF CROSSING 'You can open the gate to the crossing with this key.'
keys 'Use it on the right door.'
VSOP COGNAC 'Very helpful in winning friends, and influencing
people.'
MEMBERSHIP CARD OF HLC
'With this, you can enter the House of Leather &
Chains!!!'
WHISTLE 'You might need it somewhere.'
DISCOUNT COUPON 'Bring it to the right store.'
CANDLE 'What's this for?' - makes your date disappear!
VIBRATOR / ROTARY VIBRATOR
'Adult toy! It can be very helpful!!'
DIAMOND PENDANT 'May be used as a collateral.'
CARROT CAKE 'I hate this stuff! Why did I buy it?...
Because it's cheap!!?'
COOKIES 'I don't like these things. But someone else might
want it.'
SAPPHIRE RING 'Perhaps I can sell this to make some big money!'
ORCHID BROOCH 'Girls like these cute accessories!'
POWER CAPSULE 'Take this to POWER UP!!'
DYNAMITE 'You'll need a match or a lighter to use it.'
CRYSTAL BALL 'There seems to be a connection between this
item and the pyramids.'
LIGHTER 'This is helpful when you want to light
dynamite or something.'
LINGERIE 'Someone in Cobra City is collecting this sort of
thing.'
'Bring it to him to trade!'
GIRL'S PHOTO 'These are photos of beautiful girls.'
'Select "USE ITEM" to view.'
The following are names and places displayed when maps are viewed:
Mr B.Thomson Mr J.Class Mrs O.Pow
Mr K.Stein Mrs W.Vitt Mr T.Winter
Mr C.Bettime Mr E.Owen Melissa's House
Mick's House Fritz's House Atlas Construction
Duncan's House Vinny's House Mrs Crissy
Confectionery
-- Shop names --
ESTRILLE SHOP ANGEL DRUGS HLC ACCESSORY
KELLER'S STORE TEXTAS STORE PROVEN SHOP
SACCHRUS TOOLS LIFE-PLUS DRUGS CONFECTIONARY
KEYWEST'S STORE DOLLY'S STORE POTION INN
POLYTHIX TEXTILE
Love-Making:
Some sexual encounters are required to complete your Mission on Cobra
Island. Though we would have preferred to have voluntary love-making,
the game's original design kept us from changing or removing the three
required love-making sequences.
You must satisfy Dominique, the bar hooker, and Sasha, the sleeping
pill thief, to complete your mission. You will also marry your
partner in the endgame.
You do not need to date the others to complete your mission. Ignore
these wonderful ladies or date them as often as you like, it's your
choice.
Use any of the following during a sexual encounter with the ladies of
Cobra Mission:
lips and tongue fingers
rotary vibrator thrusting vibrator
candle penis
Purchase the vibrators in West Cobra before defeating its Boss. Pick
up candles through combat or buy them. Both of these items, however,
do not affect the outcome. The sole purpose of the candle is to
quickly exit the "date".
Your technical ability enables you to satisfy the ladies. Increase
your ability by learning from Chrissy or Dominique. Dating and
satisfying the ladies you rescue will also increase your ability.
Steffie, Yvonne, Melissa, and Donna will give you their phone numbers
when you rescue them. Call them from your partner's house.
Love-making will begin with foreplay and lead up to the climax.
Satisfy your partner with what you have available. The red lights
above signal success!
Your partner will throw you out if you cannot turn the lights red.
Try again on your own or follow these specific procedures.
You can only pay for Crissy's or Dominique's sexual favors when your
partner is at Dowsing School or is otherwise away. Spend as much as
you like.
The more you learn the easier it will be to satisfy the ladies.
These are the six sensitive areas:
lips legs hair neck breast 'her favorite place' (pussy)
Caress or kiss the important areas.
Use the vibrator when the command is available. The use of the
vibrator accomplishes the same as if you caress or kiss. For example,
if you need to come in contact with your partner six times and you use
the vibrator twice, then you only need to touch four more times to
satisfy her. You can only use the vibrator three times. There's only
one area where you can use the vibrator. The two types of vibrator
(Rotary or Thrusting) are interchangeable, although they do have
different animation.
When the penis tool is available, there is also only one area where
you can use it, sorry. Using it will complete the "date".
Do the following in any order, unless noted, to satisfy your partner.
Steffie - Foreplay:
KISS LIPS, KISS NECK, TOUCH BREAST, KISS BREAST
Finally, Kiss her breast.
Steffie - The Act:
WHISPER 2x, TOUCH HAIR, TOUCH LEG, TOUCH BREAST 2x, VIBRATOR 3x,
KISS PUSSY 2x
Ready to Go!
(TOUCH HAIR may not be needed, can skip VIBRATOR 3x if you don't have
one before going into West Cobra)
Yvonne - Foreplay:
WHISPER, TOUCH HAIR, KISS LIPS
Finally, Kiss her lips.
Yvonne - More Foreplay:
TOUCH HAIR, TOUCH BREAST, KISS LIPS, KISS BREAST
Finally, Kiss her favorite place.
Yvonne - The Act:
TOUCH HAIR, TOUCH LEG, TOUCH BREAST, KISS LIPS, KISS BREAST,
VIBRATOR 3x
Finally, Kiss her breast and slide home!
(may not need to TOUCH LEG, may need to only use VIBRATOR 2x)
Melissa - Foreplay:
KISS LIPS 3x, KISS NECK 2x, KISS HAIR, KISS BREAST
Finally, Kiss her breast.
Melissa - The Act:
WHISPER 2x, TOUCH BREAST 2x, TOUCH HAIR, TOUCH LEG, VIBRATOR 3x,
KISS PUSSY
Finally, Kiss her favorite place and slide home!
(may only have to use VIBRATOR 2x if KISS PUSSY early)
Donna - Foreplay:
KISS LIPS 2x, KISS NECK 2x, KISS HAIR
Finally, Kiss her breast.
Donna - More Foreplay:
KISS BREAST 2x
Finally, touch her favorite place or leg.
Donna - The Act:
WHISPER 2x, TOUCH BREAST 2x, TOUCH HAIR, TOUCH LEG, VIBRATOR 3x
Finally, Kiss her favorite place and slide home!
(may not need to TOUCH LEG, may not need to WHISPER 2x)
Though most players do not mind this feature of Cobra Mission, our
future games will incorporate the sexier sequences as an option.
Total sexy sequences:
4 girls via phone (Steffie, Yvonne, Melissa, Donna)
2 hookers in bars (Dominique, Chrissy)
1 "dream" girl in beach bar (Sasha)
1 delusion (inflatable doll)
+ female partner (Faythe) in endgame
Total animated pictures:
?Aerobee monster -Central Cobra?
S&M girl
"porno movie" at MacArthur's house
Total pictures:
3 Girly Magazines
15 Girl's Photo
"nude beach" (telescope or full screen)
Where:
Central Cobra - 6 Lingerie (1 at each of 4 houses)
West Cobra - 4 Lingerie, 1 Magazine (2 at delivery locations,
1 when talk to Yvonne before Derek, and 1 after Derek)
South Cobra - 1 Lingerie, 1 Magazine (1 in blue house SE of Police
HQ)
East Cobra - 4 Lingerie (2 in N beach house downstairs)
Cemetery - 1 Magazine
*** Are there more than 15 pictures? Or 3 magazines? ***
Advice from Pete:
You should really only be doing the delivery job to get a little
money, the maps, and some items that are not otherwise obtainable. If
you can't get a response from somebody when you talk to them or try to
deliver a package, make sure you are wearing the correct headgear.
Should you have scruples about picking up stuff that doesn't belong to
you, or don't want to see sexy pictures, then this wasn't the game for
you in the first place.
You can't avoid random encounters in the game, and they are the
easiest way to beef up the characters (besides drugs). You will
regenerate hits while walking around, but bumping into things counts
for triggering combat. You are safe from combat in some buildings and
any neighborhood after you have defeated the Boss. Because there is
so much combat, don't use firearms which require expensive
ammunition; just use melee weapons throughout the whole game!
Although your partner says guns are illegal in Cobra, some monsters
have them. Don't worry, you won't get in trouble for using one. The
only problem with using a gun is that it uses up expensive ammunition
quickly. I prefer melee weapons instead. Still, I wouldn't let the
Karoshic steal equipment, or the Aerobee steal money from you; I'd
restore a saved game.
Search EVERYWHERE! Walk into trees, bushes, furniture, walls, and
everybody you see! From different directions even! There are lots of
things hidden all over, including weapons, armor, secret passages,
female lingerie items, money, and other items. A few buildings even
have multiple entrances, but you may realize which ones these are when
you can see over the wall but can't get to the other areas inside a
building. Thankfully, few of the hidden items are absolutely
necessary, and you always find hidden things just by walking over or
trying to walk into a space.
Save the game before doing anything that sounds risky or out of the
ordinary. There are a few places in the game where you can lose it
all at once. One of them even takes quite a while to resolve: the
Pharmacy Lab in Central Cobra! Have you ever been run over by a
train? Save before entering the suspicious room in the Castle. Save
before encountering any visible people, in case they start a combat
that you aren't ready for yet.
There are maps available for every neighborhood, including all the
levels of the Castle. If you can't find one for where you are, keep
looking there or elsewhere, or (in one case) visit the Construction
Company again.
Even though the shop owner doesn't like it, be sure to buy at least
one adult toy (I don't think it matters if you have one or another
type of vibrator in the sex scenes, they seem to be interchangeable)
when you have the chance. He will permanently switch over to other
products once Derek is defeated. And just in case you don't want to
proceed any further with the girls you call on the phone, a candle
could shed a little light.
The Castle is truly a multi-level puzzle. Unless you are just
blindly exploring, solving this to get to the endgame requires
planning some routes with the maps.
By trying things out and writing down the numbers, you can figure out
which are the best armor and weapons to use. All you need is the
amounts of the changes to the characters' statistics to figure out
which is best, because the values themselves change as the characters
gain levels.
The original Megatech hint files kept saying that you need to go the
Rose Hotel in Central Cobra to have sexy scenes with Chrissy and
Dominique. Not true so far as I know. Same thing goes for having to
meet your phone dates at the Rose Hotel, since the game does that
automatically right after you call them, and even returns you to your
partner's house, so in effect you don't go anywhere. They also imply
that you can do something special at the hotel by yourself, or see
something special on the TV at Mick's house, but there's nothing
special for either. In fact, the hotel is a waste of $60, and the TV
is turned off after the first time you visit. They also say you
should see the girl at Atlas Construction while alone, but nothing
happens there either. They also say something about an air conditioner
in the C.P.R.C. in East Cobra; if you find it and turn it off, the
robots will overheat and deactivate, making your trip through the
first floor maze easier. I didn't find any air conditioner
anywhere...
You don't have to worry about money in the game, really. The store in
the SW of Central Cobra will sell SHERR Spray for $35, but buy it from
you for $40! This can be repeated as many times as you wish, to a
maximum of 250 items each time. There are similar items at some other
stores. The best is at Life-Plus Drugs in South Cobra, where you can
double your money!
The English used in the game is sometimes laughably bad. One thing
you can fix with a binary editor is the "received xx damages" output
for combat. Just search for "damage" in the file CM.EXE, and change
the "%s" to two spaces (hex 20). I think there are several of these
in the file. You can do this to the file xxx.VOL too, to fix the
messages for some of the monsters which have special messages.
Unfortunately, the rest of the text must be compressed or encrypted.
Two things not mentioned in the manual: in combat you can select
Defend (which doesn't help much) or Retreat (which may get you out of
combat), and you must press the ESC key to leave the final endgame
screen (with the Megatech blimp).
I tried to figure out the save game file in Cobra Mission, and gave
up. All I was able to identify was the name, date, and time of the
save. The rest of the data is somehow encrypted, and the file has a
checksum. I'd like to know if there are more than 15 Girls' Photos,
or other items not listed, so if somebody has managed to hack the
save game format could you let me know?
Apparently the last 256 bytes have no effect on items or stats. The
bytes from #48 to the first one containing 00 are the saved game name.
The bytes from 64 to 768 contain data in blocks of 8 bytes, each block
needs to have 08 to 0F subtracted from it to make sense.
What else do I expect to see in the saved game file?
- date and time of save
- location of main character in area, x, y
- partner present flag (she may be at Dowsiing School, in Club 10, at
home, or with JR)
- JR and Faythe's current experience, (leveel?), max HP, current HP,
values for STR, HIT% (base & modified), EVADE% (base & modified),
STABILITY (base & modified), DEFEND, MENTAL, DEX, TECHS (JR only?),
SPEED (modified)
- JR & Faythe's current weapons and armor
- $
- count of each inventory item type, valuess from 0 to 250 (why 250?)
- preset item flags for all the items the ggame leaves lying around in
the various areas
- conversation and situation flags for all state changes of people and
places in the game, e.g. Boss defeated, door opened, girl rescued
Weapons
For the weapons, the numbers given are the bonus (or penalty) that it
gives to the character statistic, compared to Nothing (hands). Those
statistics not listed (STR, DEX, DEFEND, MENTAL, TECHS) are not
affected by choice of weapon. For some weapons, the EVADE bonus may
vary during play between the two given values. The maximum effective
HIT % is 99%; a character may really have greater than 99%, but any
weapon bonus will not change it, and any weapon penalty may not lower
it enough to go below 99% then either. This is why there are some
"?" in the table. The two guns, when loaded, set ATTACK to the given
value instead of adding, and act like other weapons when empty.
WEAPON NAME ATTACK HIT % SPEED EVADE % STABILITY Notes
Nothing +0 +0 +0 +0 +0 default
Steel Pipe +3 +6 -2 -1 -2 *1
Pocket Knife +5 -1 -1 -1 / +0 -1 *1 *2
Baseball Bat +4 +0 -4 -2 -4 *3
Metallic Bat +5 +4 -4 -2 -4 *3
Bull Whip +4 +11 -1 -1 / +0 -1 *1
Dagger +6 -2 -2 -1 -2 *1
Bamboo Cutter +7 +4 -4 -2 -4 *3
Steel Rod +7 +14 -2 -1 -2 *4
Ax +15 -16 -12 -6 -12 *3
Ancient Sword +13 +7? -3 -1 / -2 -3 *3
Sword of Gaia +25 ? -4 -2 -4 *5
Esper Rod +20 ? -2 -1 -2 *6
Stun Gun +0 -13 -1 -1 -1 *7
M10 Revolver = 60 +13 -3 -1 / -2 -3 *8 (loaded)
M10 Revolver +2 -4 -4 -2 -4 *8 (empty)
Magnum 44 = 90 +13 -3 -1 -3 *9 (loaded)
Magnum 44 +2 -4 -4 -2 / -3 -4 *9 (empty)
* note 1='This is a weak, light-weight weapon.', weapon usable by both
* note 2=can cut Derek's whip with this after using Gin
* note 3='This is an average weapon. But it's too heavy for a lady to
handle.', weapon usable by male only
* note 4='This can be used as a weapon.'
* note 5='This is a weapon made from a special alloy.', weapon usable
by male only
* note 6='This is a special rod which kills enemies with ESP', weapon
usable by female only
* note 7='You can use it as a weapon to paralyze the enemy.', it
indeed does paralyze enemies! suggest that female uses it
* note 8='This can be a powerful weapon when loaded with ammo. When
gun is empty, it can be used much like a brass knuckle to
hit enemies ', the first line is for when it is loaded with
ammo, the second for when it is empty
* note 9='Special M44 ammo must be used to achieve Super destructive
power!!! When the gun is empty, it can be used much like a
brass knuckle to hit enemies ', the first line is for when
it is loaded with ammo, the second for when it is empty
Armor
In the "WHO" column, "M" means male character can use, "F" means female
character can use, and "MF" means both. In the "PART" column, the three
different body areas that can be armored are the head (all for male
character only), upper body (coat for male, dress and jacket for
female), and lower body (pants and jeans for male, skirt for female).
In general, you will find an item somewhere before it is available in
a store. All armor items are effectively a bonus above the starting
items. The male starts with a DEFEND rating of 7, the female with a
DEFEND of 5. The armor items found or purchased throughout Cobra
Island just improve them. The "Blue Jeans" are listed in the program,
but they aren't available in the game as far as I know.
ARMOR ITEM WHO PART BONUS WHERE
PI Hat M Head - at start
ROCKET Cap M Head +2 given by Rocket Delivery in
Central
Leather Hat M Head +4 buy at Textas in West
Army Cap M Head +6 find in Warehouse in South
Aluminum Helmet M Head +9 buy at Key West in East
Trench Coat M Upper - at start
Thick Coat M Upper +3 buy at Textas in West
Army Uniform M Upper +6 find in Warehouse in South
Leather Coat M Upper +9 found West, buy at Life-Plus
in South
Winter Coat M Upper +12 get from Duncan in East
POLYTHIX Coat M Upper +16 buy at Polythix in Underground
Fashion Dress F Upper - at start
Jean Jacket F Upper +4 buy at Textas in West
Leather Jacket F Upper +8 buy at Life-Plus in South
Winter Jacket F Upper +13 get from Duncan in East
POLYTHIX Jacket F Upper +18 buy at Polythix in Underground
Polyester Pants M Lower - at start
Cotton Pants M Lower +2 buy at Textas in West
Military Pants M Lower +4 find in Warehouse in South
Blue Jeans not found in game play?
Leather Jeans M Lower +8 found in East
POLYTHIX Jeans M Lower +13 buy at Polythix in Underground
Fashion Skirt F Lower - at start
Cotton Skirt F Lower +4 buy at Textas in West
Jean Skirt F Lower +8 buy at Life-Plus in South
Leather Skirt F Lower +12 buy at Dolly's in East
POLYTHIX Skirt F Lower +16 buy at Polythix in Underground
Sneakers MF Feet - at start
Army Boots M Feet +1 find in Warehouse in South
Edidas Sneakers MF Feet +2 buy at Sacchrus in South
Leather Boots MF Feet +3 buy at Dolly's in East
POLYTHIX Boots MF Feet +5 buy at Polythix in Underground
armor item notes:
PI HAT 'A P.I. Cap. For men only.' - male head armor at start
ROCKET CAP 'A cap to identify a delivery boy.' - male head armor
& ID
LEATHER CAP 'A cap made from leather. For Men only.'
ARMY CAP 'Just a green army cap.'
ALUMINUM HELMET 'An aluminum helmet. Light, yet strong enough to
protect you.'
all COAT items 'For Men only.' - male upper armor
ARMY UNIFORM 'A green army uniform.'
all PANTS and JEANS items
'Pants for Men.' - male lower armor
ARMY PANTS 'Military pants.'
all POLYTHIX items
'Special POLYTHIX material used. Designed to protect
the user.'
'Great for close combat.'
all DRESS and JACKET items
'For Ladies only' - female upper armor
all SKIRT items 'Skirt for Ladies.' - female lower armor
all SNEAKERS and BOOTS items
'These are footwear.'
Password codes for Cobra Mission:
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